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Vive supersampling comparison. My vive arrives tomorrow and im trying to catchup.


Vive supersampling comparison I have a heavy OC'd 980ti @ 1506mhz What SS settings are reasonable to shoot for? 1. The Pro 2 is a high resolution VR headset with a per eye resolution of 2448×2448 that will cause even the fastest video cards to struggle Mar 6, 2016 · I'm having the same problem with Vive CV1. Reply reply WassiliaPL • A valid response. So, SS numbers apply differently to Rift and Vive. 72), i7-2600K, Win 10. In this section, I will tell you how I got the Supersampling values for each game. In Fallout4VR you are best with 1. 5 and do some testing to see how your framerate holds up but to each their own. I've also added a GIF at Dec 30, 2020 · Good thing is, you can actually easily change SteamVR/Oculus supersampling settings without restarting the game (you do need to disable VR and re-enable it though). An independent and unofficial VR subreddit. Oddly Steam Global supersampling and Advanced Settings has no effect on supersampling Rift games, but if you do it in the Applications tab in SteamVR settings it does work. Nov 14, 2016 · I followed the tutorial on the web to supersample steam and am currenty set at 2. I doubt anyone cares about the difference between 3. But aliasing is making it a lot worse than it could be. Therefore I have done a little test by taking a shot of supersampled and default SteamVR UI and put them side by side to compare them. WMR currently offers their own version of ASW, they got it even before Vive. Dec 17, 2023 · Learn how to enable supersampling on your HTC Vive and enhance your virtual reality experience with stunning graphics and improved clarity. Jun 29, 2016 · HTC Vive supersampling setting: Graphic comparison and instructions 78,1K78,1 тысяч просмотров Дата публикации 29 июн 201629 июн 2016 Supersampling comparison, left image 3. 5 and 4. Use our side-by-side comparison chart to explore each product's specs, features, compatibility, and more. These scores has been tested with a stable overclock stressed test for at least 8 hours. The game looks like it is running at lower resolution than the native resolution of the Vive. Why is there so much overhead? When enabling performance priority mode in Vive Console, then 100% SS is 1512x17 I did compare Beat Saber on PSVR with PS4 Pro and HTC Vive (with supersampling 200%). 0 / s 1. I took more images at lower values as that's where most people will be playing. I have an HTC Vive and while I am able to run games on it, I'm unable to supersample with my 980ti without running into framerate drops which is an absolute no-no in VR (this especially sucks for r/Vive: Discussing Virtual Reality Experiences and VR technology. 0, but the difference between 1. It would be interesting to compare the Vive pro without supersampling to the Vive 1. If you set SS to 100% you are already supersampling to compensate for the distortion of the lenses. Let's find out in this video. I’ve got SteamVR set to (combined) 8K resolution (!) 4420x4320, and turn the in-game down from there to what I need it situationally, and it has made a huge difference. Is it just me or does the 1. Jun 29, 2016 · An explanation of the new supersampling setting for SteamVR with graphics comparisons and instructions. Oct 14, 2018 · Hi, I just got my Vive Pro and Wireless Adapter and set it up with my base station and controller 1. 0 with supersampling applied. SHO-SHIN Sep 10, 2016 @ 12:38pm ok think I found a decent video on it YouTube™ Video: HTC Vive supersampling setting: Graphic comparison and instructions Views: 77,941 HTC Vive supersampling setting: Graphic comparison and instructions Bumble • 77K views 8 years ago Jun 30, 2021 · The HTC VIVE Pro 2 Review – Performance & Best Playable Settings using a RTX 3080 Ti BTR received a Pro 2 review kit from HTC/VIVE nearly four weeks ago and we have been working to achieve the highest performance with the best visuals using a RTX 3080 Ti. I thoroughly tested wired vs wireless for consistency. 5 to 2, and runs very smooth, great card, at the time i was going for the 1080 but there is only a few 1. 3x and reprojection off. Sorry for all questions/threads. 5 on the right. The only effect a low resolution display should have is making everything blurry; any artifacts are caused by bad rendering! Here is a comparison: renderScale=1, no anti-aliasing renderScale=2 + 8x MSAA (ignore my shaking hand, kinda hard to film the Vive display) Try for lol dude it's easy, on the OG vive, 100% SS = 1512 by 1680 so 1. In my original tests, I had done all the comparison pictures with original quality setting of PiTool at 1. 4 or 1. 9 means Fallout4VRCustom. 5 SS though. I think that even if the panel resolution is increased, you will still want at least some supersampling being applied for maximum clarity. Jul 1, 2016 · Guide to set Supersampling on the VIVE and reduce blurriness I'd start off with a more conservative value like 1. It is important to compare the GRAPHICS SCORE and not the overall score. 3-1. 0. 0 and the SteamVR Settings set to 1. I noticed a significant loss of resolution on Vive Pro by going wireless. ini has the variable set here as 1. Feb 15, 2019 · Which is better? SteamVR supersampling or using the in-game supersampling settings in the game. Jan 7, 2020 · Per Nvidia: "To enable VRSS, open the NVIDIA Control Panel and select Manage 3D Settings, then scroll to Virtual Reality – Variable Rate Supersampling, and change the setting to “Adaptive”. Will that allow me to only change supersampling options within SteamVR? Also if I uncheck "Enable Advanced Supersampling Filtering" will this turn off Supersampling completely both for the advanced settings tab and the SteamVR tab? The order of the images are from lowest Supersampling value to highest. 8x zoom image: left With the htc vive supersampling makes no difference, anyone else experiencing this ? A more simple comparison to imagine is if you render an image at the resolution in between the Vive and Vive Pro, it will always look better on the Vive Pro because you have more pixels to distribute the image across. e f 1. 4-1. My specs are GTX 980 Ti (364. 96 for Vive). I was able to get some full resolution screenshots of how 'renderTargetMultiplier' affects the image quality on the Vive in Elite. Supersampling 2x helps but kills the framerate. And don't forget to 'Like' the v Follow up on the hoopla surrounding native supersampling via SteamVR. 0 and Steam Supersampling at 100%. The resolution of the Vive Pro 2 is actually 260% higher than of the valve index. 9 Ok just looked at the images in this thread and I'm sold on supersampling. Question: I have a 2600k processor and a 980 and I haven't had a problem in the vive yet from a processor perspective. Supersampling makes a huge difference, but it's more like a very nice and performance expensive anti aliasing. For me PSVR - is winner about image quality (less SDE and no godrays) and haptic feedback much much stronger. Does supersampling tax the processor or graphics card more Reply reply G3ck0 •. Feb 7, 2017 · ‘OpenVR Advanced Settings’ is a dashboard overlay that allows access to advanced functionality of any headset running SteamVR. The Climb). The menu is accessible in VR, meaning you can easily adjust This is at 400% global supersampling for Vive Pro to reach 4032x4480, and 312% global +228% The Lab supersampling for Vive to reach 4033x4481. Oct 9, 2025 · 📹 HTC Vive supersampling setting: Graphic comparison and instructions An explanation of the new supersampling setting for SteamVR with graphics comparisons and instructions. I opted for such ridiculous supersampling level because this comparison is about screen quality itself, of what's the best result each screen can deliver. Find the right virtual or mixed reality headset for you. 2 is a lot more important to some. People have been saying that supersampling is absolutely increasing the graphical quality of the vive. Aug 9, 2016 · YouTube™ Video: HTC Vive supersampling setting: Graphic comparison and instructions Views: 78,086 A comparison between AMD driver supersampling, multisampling and the renderTargetMultiplier hack Good point. They aren't that different actually - "supersampling" is a generalized process of computing a pixel value by sampling a single pixel in multiple locations and filtering across those samples to produce a single pixel. This can be compensated by applying enough supersampling in Steam After my review, the community was wondering, how the devices would compare if the quality settings would have been cranked up to their maximum and on top of that if supersampling was applied. If you only increase to 1. The Vive Pro may most likely run at 1. So the display resolution of the Vive is obviously not ideal. . Edit: And while it isn't the "most" benefit it is still a clear Aug 15, 2016 · Author Topic: Read current state of Vive supersampling (Read 18250 times) mtwomey Guest It doesn't quite work like that. 5 my issue is there is a jerkyness to the images they is not smooth when tracking As I am running a Nivida 1880 graphics and ani7-4790K I would not think this setting should cause any issues on the contrary I was hop Hello r/Vive ! Recently we have seen so many posts about supersampling for the Vive. 66 for Rift versus 1. For standard songs i like PSVR and strongly recommended for all PSVR users. more Apr 23, 2018 · Now we can see that Vive and Rift uses different internal SS ratios for SS=100% (Absolute 1. At 100% it's 2016x2380 per eye, while display resolution is 1440×1700 per eye. Lots of reviews and benchmarks comparing these cards is being done all over the web now, but one comparison I'm seeing no sites/videos check is the cards performance when it comes to high-end VR. You can see the framerate, frametimes, temperatures and of course, image quality. 0 and 1. Preview window has the same problem. Yeah, I wonder what the difference between the vive pro 2 vs reverb g2 screen tech is if any because I could swear I noticed pixels more on the vp2 than the g2. So that would mean a SS setting of 260% should about equal the resolution of the vive pro 2 at 100% in SteamVR. 00x and draw the same performance as the Vive at 1. You'll need a GTX 1080 to play most things @ 1. 5 Supersampling seems to be the sweet spot for most people, and imo it does help perceived SDE because images are more crisp than the screen pixels. xD Basically the chart (and table) list my subjective comparison of changing the Fallout ini set supersampling (SS) settings (f) and the SteamVR set SS settings (s) i. 5x you will need to activate reprojection which kills the immersion and reduces the comfort level. 6 (or 160%) = 1913 by 2125 So you just have to check what is 100% SS for your pro and compare it to the 160% of the OG vive. But i like 3D sound on DAS Vive, more brightness, wands weight and, of course, custom songs and mods. Archived post. 4? Also are the majority using chaperone switcher? Jun 10, 2020 · Hello, recently I was wondering why 100% Supersampling resolution in Steam VR for Cosmos Elite is so high. ED is only utilizing ~50% of 980 Ti. My vive arrives tomorrow and im trying to catchup. So, assuming Polaris and Pascal see wide spread adoption by mid next year and allow for AAA quality graphics with supersampling, we could see a big difference in quality for PSVR (upscaling and interpolating) vs Rift/Vive (supersampling and native Hz). 5x I guess. Supersampling is ultimately just a band aid remedy after all. 5 look a little better? Jul 10, 2017 · I agree, i bought the EVGA GTX 1070 FTW and i can run everything with supersampling from 1. m3lzu1 af cxhp xlo nn0oh rjhu vnsty cnyh6y su gyefx4g