Unity recttransform move position In the past with UI elements not in layout groups if I wanted to say move the current RectTransform 100px from its current position using DOTween I could just reference the current transform like RectTransform Jan 13, 2016 · Using position, doesn’t matter if it’s RectTransform or Transform position, will result in absolute positions, that won’t stick to scaling canvas → 800 will put button in eight grid in editor view, and it’ll stick there, no matter if you scale the viewport. I use to do this with just RectTransform1. Please see my video below: Notice that the numeric texts are displayed on the left side of the model but what I’m trying to do is place it above the model. GetComponent<RectTransform>(). Surface snapping To snap a GameObject to the intersection of a Collider, do the following: Make sure the Move tool is active. Unity is currently redesigning the InputSystem to fix this problem. AnchoredPosition is always in the same position even if we change resolution. Is there a way for me to convert the child RectTransform’s rect property (which is in the local space of the transform) into global screen space (essentially pixel coordinates relative to a corner of the screen)? Edit: My Canvas is set to Screen Space - Camera and is rendered by the main camera. I need the Anchors Apr 12, 2016 · Hi there, I am trying to convert my Input. But this only happens when the image is scaled. anchoredPosition, but since the object I want to move to is not a sibling this is a bit difficult. 19 I am using Unity 5 and I started to make a menu scene. What gives? It is exclusively the last line the myRt. Where Transform represents a single point, Rect Transform represent a rectangle that a UI (User Interface) Allows a user to interact with your application. rectTransform. If I try and do the same using a script by: myImage. I set their rect transform X position to 300 like so: After I input it, the position changes to something close, but each rect transform is incorrectly positioned by some random floating point value. I can't reset the position or anything. 2984. pivot. 0. I am doing so by moving the rectTransform. The z-coordinate is a legitimate and important part of that relative position, but it’s harder to access than x and y. Why I used rectTransform. anchoredPosition. It appears that I can only directly access the z-coord of a component by using position. Here you can see that it’s changed itself to 299. 5f; private const float fullPivot Feb 25, 2019 · I'm trying to move one of my UI gameobject (that has a render mode of screen space) to the position of another UI gameobject. C. mousePosition into the normalized Pivot position of some of my RectTransform but I don’t know how to do it. I have tried the following public GameObject og; public RectTransform rt; // Start is called before the first frame update voi… More info See in Glossary into a scene, Unity places them at the cursor position by default. When change occurs, the position and size of GUI element changes. localPosition = new Vector3(0, 0, 0); but nothing happen. x and z work as intended. Apr 15, 2016 · I’m trying to get the anchored position of a RectTransform that’s nested within several other RectTransforms. Jun 13, 2015 · In my script I have changed uGUI elements anchors by assigning new Vector2 for anchorMin and anchorMax to its RectTransform. Seems pretty basic, just have a setting option that allows the switching of two images’ positions. For all UI elements that belong to this canvas, I am seeing 'left', 'right', 'top' and 'bottom' variables in the RectTransform component in the Jan 28, 2015 · Get the RectTransform of the stuf you want to move around anywhere you like, for example in Start with a yourGameObject. ScreenPointToLocalPointInRectangle method ( docs ). I've currently t Apr 22, 2019 · The second sentence is what you want to know: The Anchored Position is the position of the pivot of the RectTransform taking into consideration the anchor reference point. I have a UI image in my 2d game containing two cameras. Jun 26, 2020 · I have a canvas set to screen space overlay with a responsive layout using layout groups. Aug 20, 2017 · When setting a rectTransform’s anchors through the anchor presets, you also get the option to set the position based on those anchors. Moving / changing anchors gives wonky coordinates; split anchors give different results (interpolated) and so setting anchors using AnchorMin and AnchorMax, will result in all kinds of wonky RectTransform movements, if I would only like to move anchors to left edge… for example. position; but this no longer seems to Jan 24, 2023 · Learn about all the properties of the Rect Transform (RectTransform) component in Unity: position, anchors, pivot, rotation, scale and more. I’d Jul 31, 2022 · When I try setting a RectTransform’s y position from an Editor script, it’s always offset by 80. Nov 21, 2018 · GetComponent<RectTransform>(). I done the tracking on a photo (rather simple … But I will do it on a real object after). Aug 28, 2014 · Odd one. I’ve tried a lot of different things and got weird results. anchoredPosition = or bp. May 5, 2015 · How would I go about moving the pivot of the rectTrans of a UI Image? I can do this in the editor no problem. I suspect it has something to do with the pivot of the panel? You shouldn't move it with transform. 0f4, and am coding in C#. Description Position, size, anchor and pivot information for a rectangle. and the main camera is used to show game objects in World Space. It's used to store and manipulate the position, size, and anchoring of a rectangle and supports various forms of scaling based on a parent RectTransform. x; this is the best I got, but it doesn’t work. 5, 0. Sep 24, 2014 · You’re right, my goal is to move a component relative to the canvas, and I’d like to use RectTransform to do so. I’m trying to set a RectTransform’s local position and when I run my game it is set to a value I don’t expect in the editor. Transform component. Mar 27, 2018 · Suppose I have an UI Image in the center of the screen (say (width/2, height/2), but I don’t remember now if RectTransform consider (0,0) as the center). Oct 20, 2015 · Hello. If it helps any, I’m using Unity 5. I’m trying to move an anchored object by setting its “Pos X” to a new value. anchoredPosition . May 22, 2016 · So, how do you move a RectTransform on the Pos X through code? I know how to edit the width and height of a panel or image, but I have no idea how to move it on the x or y. anchoredPosition = rt. Here’s my script: using System. Here’s the code that I use: public Vector2 GetUIPosFromWorldPos(Canvas canvas, Vector3 worldPosition) { // Calculate *screen* position (note Jan 21, 2024 · Strangest thing, I am moving my UI around in the code. Where Transform represents a single point, Rect Transform represent a rectangle that a UI Dec 5, 2017 · Hello everyone ! So firstly here a little presentation: I am French 3D Artist (Sorry for my bad english :p) and I started ( few days ago) Unity to achieve AR. This is a position that you can see in transform in editor if rect is anchored to one point (Anchores max x == min x and max y == min y), if anchored are not equal it is still positioned by anchoredPosition, but representation in editor is little different. In UI element we using ratio not actual position of element (that why we have hooks). You also can Description Position, size, anchor and pivot information for a rectangle. When I made the canvas, all of values under the Rect Transform component are locked and it says "some values driven by Canvas. However, applying the mouseposition to the recttransform. I am doing this with changing the Orientation of the Screen. I'm using the DoTween asset to help with the movement. transform. I’m trying to change the position if my UI Button, but every-time I do, my button ends up somewhere waaaaaay across the screen (not the coordinates I put in). anchoredPosition to be at RectTransform2. I have to switch the parents too, for the display order. anchoredPosition); myRectTransform. When i try to position with these options, UI Element moves to the desired position but the Anchors are staying at the Original position. Is there any reason we shouldn’t use the transform. Jun 1, 2020 · Manually altering RectTransform in Inspector to desired values does move the item to desired position. It should be moved with: bp. How can I achieve the same Feb 17, 2023 · Also I tried camera. Jul 23, 2015 · I have a RectTransform that is the child of several other RectTransforms. Here is my code: public enum ArrowDirection { Top, TopRight, Right, BottomRight, Bottom, BottomLeft, Left, TopLeft } public RectTransform arrowPointer; private const float zeroPivot = 0f; private const float halfPivot = 0. I have an image and I want to change Aug 27, 2016 · I’ve got a row of buttons I’m trying to position manually. Log(myRectTransform. position) and camera. May 29, 2015 · Is there a way to change a RectTransform’s pivot point without changing its position? If not, does someone know the math I would have to do to simulate this behavior? Thanks in advance! Nov 11, 2019 · I’m trying to create a script which sets the pivot point at the mouse position and then scales the target RectTransform. Everything is going well, I done a lot I wanted but I hang on something! So my goal is to make an AR on a 3D that I realized. The anchor reference point is the position of the anchors. If the anchors are not together, Unity estimates the four anchor positions using the pivot placement as a reference. Why is this happening? Apr 22, 2018 · I tested with setting RectTransform. Basically what i’m trying to achieve is a zoom in / out of an image at the mouse position But what happens is when I set the pivot, Unity compensates the pivot change which causes a displacement. If your pivot is [0. mouseposition but that’s another thing. You can preserve any offsets in the Prefab in relation to the cursor position by holding the Alt key while dragging a Prefab. I’m changing the position of my button through script so it randomly picks a new location every 2 seconds. What gives? May 2, 2017 · I found a very confusing issue in programming with Unity's UI rectTransform: in the inspector, we can find that the RectTransform's position was set to (0,0,0) but in the code in Start(), when I p The Anchored Position is the position of the pivot of the RectTransform taking into consideration the anchor reference point. // public static Vector3 GetPivotInWorldSpace(this RectTransform source) { // Rewrite Rect. These RectTransforms will be in two separate Overlay canvases. I need to know if there is a function that will return the position of the RectTransform relative to the Canvas it’s being drawn on without Description Position, size, anchor and pivot information for a rectangle. anchoredPosition, and that does move it, but I’m not sure how to convert RectTransform1. The UI image is shown using a camera for showing UI objects only. Mar 27, 2023 · Good day. Dec 15, 2022 · Note that you can use (RectTransform)transform instead of calling GetComponent — Unity implements a fast path for getting Transform components because they're needed so often. Unity currently supports three UI systems. Note: The Inspector changes which properties are exposed based on which anchor preset is in Apr 20, 2016 · I want to be able to warp a RectTransforms so that it match another RectTransforms regardless of hierarchy position. anchoredPosition = new Vector2(0, 20); Edit: the instruction above sets the picture distance from the anchoredPosition, which means, it will move the picture up by 20, only if the picture’s current anchoredPosition is (0, 0) . Any idea ? Thanks a lot ! May 5, 2017 · EDIT: With the original image in your question, I thought that the UI you are moving is always on the side of cursor. If you mean the scale then make some anchors, such as center and “outwards a bit” in all directions you want, then use Lerp () to move between those May 26, 2015 · Hi, I’m new to unity’s new UI system, Can someone please help me in my problem. How should I do (for example) to move the image so that its center is (0, height/3) ? May 27, 2020 · Hello everyone ! I’m discovering the UI features, and, for a drag and drop effect, I need a UI element to follow my mouse. 5] (center), your anchors are [0, 1], [0, 1] (top left) and you want to position your transform’s top left corner absolutely, you would have to incorporate the transform’s half width and height into your position. However, it has also happened Feb 17, 2017 · B. Here my code public void ScaleToRectTransform (RectTransform { rt. I tried checking the docs but I couldn’t quite understand how to put it together. This is a problem with Unity. anchoredPosition3D) and both give the same value (0,14,-16)… actually whatever value I pass to ScreenToWorldPoint () gives me the same result, just as if the return value was hard coded. Hosnkobf June 2, 2020, 9:35am 2 asdasdasdXX: When I create my NewSpawn Oct 17, 2014 · Hello, I'm using the new UI system from Unity 4. position that causes this to happen, removing the last line, removes the bug. Collections; using . ScreenToWorldPoint (rectTransform. Jan 11, 2020 · I have a script that updates the position of 4 UI elements that are children of the same Canvas, as below: Sometimes, one of the UI elements goes rogue and its position is not properly updated. pivot = newPosition; This changes not only the pivot point where I want it, but also moves the entire rect in The Rect Transform component is the 2D layout counterpart of the Transform component. position = RectTransform2. The Anchored Position is the position of the pivot of the RectTransform taking into consideration the anchor reference point. 6 beta Tried different codes, looked at the docs and searched around but can't find the answer… For example. InverseTra… Jun 25, 2025 · Hi all. anchoredPosition3D = Note that there are other things that play role when using RectTransform. This includes anchorMax and anchorMin which can be modified with: 6 First of all, ensure you set the parent before setting local position, then, you have two options according to the type of Rect Transform : non-stretching and stretching ones. When I work at unity, I want it not hinder camera, so I made its position as (-2000, -2000, 0). NormalizedToPoint without Oct 10, 2018 · Hi all, I’ve been working on this for hours and cannot figure it out. anchoredPosition); The position of the object doesn’t change and Jul 22, 2017 · The anchoredPosition is the relative position of your pivot to the anchors. I have tried several methods to move it Apr 29, 2017 · Depending on how you have the RectTransform configured, these anchors can change/set/control the ‘position’ of the transform. gameObject. I just tried a test from scratch. I done display / un Mar 15, 2025 · Sounds like you wrote a bug… and that means… time to start debugging! To my understanding, crosshairs in 3D don’t move: they are placed (usually) dead center and then as the camera goes around, they are automatically in the right place. Very upset. Apr 23, 2018 · I’m having difficulty figuring out (using overlay canvas) how to set the position of a RectTransform to match another RectTransform, essentially placing them on top of each other. If this is how you have it configured you should probably adjust the RectTransform’s ‘anchoredPosition’ (or Anchor min/max, or offset, or pivot depending on what you want), instead of ‘position’. publ… Jul 15, 2017 · Use Unity - Scripting API: RectTransform. You can see a white background is separated from the rest. GetComponent<RectTransform>() And then you can do PlaceRectTransform(rect1Down, 240, 860); where 240 and 860 are the same numbers you would type in the editor Oct 8, 2015 · I like to position RectTransform of UI Elements with Custom Anchors set to its Corners in the script. Instead, it remains still, as in the following video: The first 40 seconds is CORRECT, the remaining is wrong. // Get the RectTransform's pivot point in world coordinates. Well anyways ultimately i’m trying to make my pivot’s position enter my Input. In this video, we’ll explore the essential techniques for moving Unity UI RectTransforms to world positions, a crucial skill for any game developer looking to enhance their user interface. Grab the blue circle that represents the pivot point, drag it about and only the pivot point changes position. Anyone have any ideas? Jan 27, 2020 · Is there a prefered way to get the position and size of a RectTransform in Screen Coordinates, suitable for using in a script to compare with mouse clicks? yes, as of Unity 2020, you can use the RectTransformUtility. anchoredposition gives weird result, either with an offset, or with a mirrored movement. A better way would be to set your pivot to [0, 1] (top left). The UI image should be moved to the position of another game object in World Space. The objects have different parents/anchors, and therefore their anchoredPosition variables work differently. Set(100,100); Debug. position. RectTransforms are used for GUI but can also be used for other things. I’m doing this: RectTransform myRectTransform = myGameObject. I am having a problem on positioning my Text Mesh Pro Text above a designated object. anchoredPosition which is a problem for me. position of UI ? Because this works perfectly and I would be enclined to Oct 18, 2016 · I have panel UI, that is title object. GetComponent<RectTransform>(); Debug. I don’t know why unity doesn’t allow it. Sometimes it’ll be off by a value less than 0, sometimes it’ll be four Dec 30, 2022 · After spending a couple hours cursing the authors of RectTransform, and not finding an appropriate solution on Google, I came up with this infernal incantation. How do I replicate that functionality through code? I know how to replicate the anchor-setting functionality, but not the position-setting functionality. I was just wondering how to change that pivot for the RectTransform. Sep 6, 2016 · With coroutine this will move smoother. After the linked video, I just realized the problem is that the there is a delay on when the Object moves to the cursor position. Jun 11, 2015 · I have a UI Canvas with render mode world space set. Some of the parent RectTransforms use stretching and other things that throw off RectTransform. May 25, 2015 · I want to create an animation that will change an image’s position along the X axis, but when I went to Add Property, only the Z Position is available. Also tried localTranform. " The only thing I can change is the z position when using the gizmo in the editor. For a non-stretching Rect Transform, the position is set most easily by setting the anchoredPosition and the sizeDelta properties. To feed the Google for future pilgrims, I share it here. I have tried anchoredPosition, but not effective. Except, nothing happens. But when game start, it should become center of game screen, but how move it by script? I tried like titlePanel. Im trying to apply a tween to move the element 100 pixels from its current location. Aug 26, 2021 · Hi, I am trying to keep the position of a child element fixed whilst moving the parent. anchoredPosition? If you use transform at different resolution you will have different position in UI. Nov 3, 2014 · So I am having some trouble in getting absolute positions for rectTransforms, which means that moving one object to another object is very difficult. mfvqiod qcez ysz czpfqk oetvbt avkyni vxrdji awesf wwbtd lhe hszvss kbrlx rhmbig qwrwwb srlq